While training games are prepared: as exercises, they were designed to achieve educational goals and indirect learning through play, and they are used in teaching and training environments, whether in universities, companies, workshops, and even in social environments such as psychological support rings, clubs, and others.
Learning by experience aims mainly to teach concepts, absorb current events or understand a culture through practical models, in addition to teaching specific skills such as leadership or developing an aspect of the personality of the trainees such as self-confidence, as it works to enhance team spirit, teamwork and communication among corporate employees from During their training on planning, strategic thinking, and other skills.
The difference between traditional education and education by experience?
- Education in its traditional form relies on throwing information in the form of lectures or presentations, with achievement tests, whether orally or in writing, that measure the aspect of conservation and information retrieval only and neglect the practical or applied aspect of the acquired knowledge as well as omitting to measure the skills of the trainees.
- Learning through experience and play revolves around creating realistic situations for effectively applying knowledge, or gaining concepts through inference, and practicing several alternatives before arriving at the right solution instead of obtaining ready solutions.
Learning by experience differs from traditional education as it is designed to satisfy basic human needs, through pleasure, emotional participation, social interaction, adrenaline secretion, creativity, self-assertion, and ego highlighting, while ensuring that the learning process proceeds correctly through the presence of clear rules, goals, and required outputs all within a fast interactive environment The response.
Contrary to the traditional education in which the trainee gets all his information from the trainer only to turn into an information receiving machine, learning by experience provides the opportunity for constructive participation of experiences, experiences, and even criticism among the trainees to obtain a greater benefit and diversity in views and knowledge, in addition to creating effective discussion and communication Increases harmony of individuals.
As for companies, learning by training games makes employees feel the interest of their company in providing high quality training in contemporary methods, to create familiarity among employees, enhancing teamwork and developing their various skills.
Supportive stats:
When compared to traditional education, it has been proven that education with training games accomplishes the following:
Increases the confidence of the trainers by 20%
Facilitates conceptualization by 11%
- Contributes to 90% of learned content
Achieves 20% more practical knowledge
- It raises the completion rate of all required tasks to 300%.
Benefits of education by experience
The training games transfer the trainee from a negative reception of the educational materials to a positive actor, which enhances his attention, strengthens his memory, and motivates him to make decisions and complete tasks in addition to contributing to solving problems.
Therefore, the training games carry with them many benefits and advantages that benefit all sides of the educational process, including:
Making the learning process go smoothly.
So that the game can be used as a means to protect and stimulate after a long day of home or office work and to transmit energy to the trainees.
- Training games create a dynamic atmosphere in the learning hall.
The trainees may come from professional, academic and even cultural backgrounds that are different from each other, which makes it difficult for them to integrate easily, so the training games break the ice between the trainees, revitalize the general atmosphere and create interaction between them.
- Games help to stimulate memory.
Learning by experience embodies information and ideas in memory more than deaf learning materials such as books, thanks to the involvement of many senses in addition to hearing, such as sight, touch, and sometimes, smell and taste.
- The training games show the progress of the trainee over the sessions.
Unlike traditional education that only shows progress in achievement tests, the game's atmosphere creates many opportunities to monitor progress and display skills under conditions that stimulate competition and demonstrate abilities.
In addition, the training games provide an opportunity to provide immediate feedback on the performance of the trainee after each game.
- Training games allow the ability to exercise freely.
At a time when adults fear failure in the atmosphere of traditional education and hold reservations towards participation or expressing opinions in the learning hall, games create an atmosphere in which it is acceptable to make mistakes, lose, or even add something unfamiliar in a fun environment without consequences.
Stimulating the brain
Training games provide neurological benefits that stimulate the brain and thus delay aging, and improve cognitive functions through decision-making processes and act quickly in real situations.
Improving self-confidence
Training games facilitate communication with the rest of the trainees, create a dialogue with them, work as a team and distribute roles so that everyone expresses himself and his work.
Development of personal skills
Many of the training games represent a simulation of real-life situations, which helps in developing the personal skills of the trainee such as strategic thinking skills, acceptance of criticism, observation and observation, and leadership and communication skills.